Saturday, April 11, 2015

The software house of Divinity Original Sin now plans to release … – GAMEmag

“Failure is an essential step for creativity,” said Swen Vincke , CEO of Belgian Larian Studios , to GamesIndustry.biz. According Vincke the launch of Divinity Original Sin was the type “or the all or nothing”, because the risks were many and the chances of getting hit really very scarce, given the independent nature of the title .

Today Divinity Original Sin is regarded as the best role-playing video game industry for many players.

 Divinity Original Sin

The study of Quebec Larian now counts 10 people , remaining in perfect harmony with the philosophy of independent Larian. Collaborates with other offices in Ghent , Belgium, and Saint Petersburg , Russia.

But within three years of the study of Quebec will consist of 40 people, and this will allow him to work independently on their own game. “With three studies that are able to work on its own title, we will have the opportunity to release a new game every year. This means that the development of each bond will last three years is a very long period of time, but we prefer to make quality games instead of releasing titles too fast. This is the difference between an independent company and a company that instead it is accountable to the shareholders. “

” Our goal is not to lower production costs, but to continue making quality games in a different environment than usual of the gaming industry. We are a small fighter that clashes with the giants, but we are totally independent in the sense that we deal independently of each phase the creation of our games, including distribution “.

Overall, Larian today has 70 employees distributed among all her studies.

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