Wednesday, January 27, 2016

Digi-Capital: 90 billion dollars for the software gaming in 2016 – GAMEmag

The company analyzes Digi-Capital has published a new report in which it is expected that the long-term growth of the gaming industry is intended to settle at around 7%. Whereas, in terms of software, expected earnings for 2016 totaled more than $ 90 billion , the market seems to be destined to evolve to more than 115 billion by 2020. Of course, this growth It will not occur evenly, but there will be markets more likely than others to be the driving force .

Digi-Capital points out that the video game market has changed substantially over the last five years and that the growth of the mobile industry is literally cannibalizing all the others. Hence for the next five years mobile games will grow from 35 billion in revenue in 2016 up to 48 billion in 2020, with growth exceeding 8%.

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It also made some estimates for the nascent market of virtual reality , for which we assume a growth of software beyond the $ 10 billion by 2020. Moreover, other sectors look set to rise, particularly that of the MMO and MOBA, while the market console will experience a slight decline.

The analysis continues going to fathom the main geographical areas concerned. L ‘ Asia is playing a key role thanks to the push of countries like China, Japan and South Korea. By 2020 the United States could remain the single reality of reference in the game market, although China’s growth is seen as a possible factor of change in the balance. From the perspective of the mainland market in 2020 will see Asia firmly in the lead, followed by Europe and then North America.

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As for the mobile software China seems destined to remain a market leader . Estimates Digi-Capital Asia could end up with more than half of all revenue from mobile products before the end of this decade.

The segment of virtual reality is considered rich in potential, but it may be exceeded by the viewers for augmented reality, among which HoloLens Microsoft. At the same time is the fact that it will take time to have stable results and high profile.

The consumer versions of viewers for augmented reality could be launched on the market as early as this year, although the majority of devices remains planned for 2017. The forecast of Digi-Capital for this market expect to reach a total of $ 90 billion by 2020, compared to just 30 billion assumed for virtual reality in the same period.

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PlayStation VR and viewers as mobile as those produced by Samsung will be the main catalysts of this market segment . Virtual reality is seen as an integral entertainment industry, led by hardware, games and theme parks. According to Digi-Capital applications not related to this market will have an impact on minority gains, or at least the effects are those by 2020. Oculus, Valve HTC, Sony and other competitors remain focused on minor VR PC and consoles, although Facebook is also interested in exploring the potential of augmented reality. Samsung will drive the segment instead of the mobile virtual reality. The VR Mobile will also see the prices down considerably thanks to the presence of Chinese competitors as LeTV.

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